Nature's Recovery
Alteration, Abjuration
Level: Dru 5, Clr 5*
Components: V, S, M
Casting Time: Standard Action
Range: Touch
Target or Area: 1 Creature
Duration: 12 hours
Saving Throw: None
Spell Resistance: None

Developed by the priests of Tatyana, this spell is a more powerful and faster-acting version of Nature's Cleansing.

When the spell is cast, it suspends the progress of all poisons and diseases currently in the target's system, delaying any remaining effects or durations until after the spell expires. Likewise, any poison or disease that enters the target's system is suspended until after the spell expires.

Each hour that the spell is active, the target is entitled to a new saving throw vs each poison and/or disease. Each successful save reduces the effects and duration by 25%. Failed saves have no effect. Note that deadly poisons (ones that cause death on a failed save) are treated as dealing hitpoint damage equal to 10 plus the target's maximum hitpoints.

If the target succeeds on 2 saves in a row, that poison or disease is completed purged from the target's system.

Once a poison or disease is purged by the spell, the spell begins reversing any effects that the purged poison or disease already inflicted upon the target. Hitpoint loss caused by the purged poison or disease are restored at a rate of 4 points per hour. Stat points (such as STR and CON) are restored at a rate of 1 point per hour. Any other other effects are cured at the rate of 1 effect per hour.

The material components of this spell are healing herbs worth at least 5gp per level of the target, prepared in whatever form is appropriate to the herbs (ground, mixed, etc.). The herbs are applied to the target or ingested, as appropriate, at the time of casting.

* This spell is available to Druids and Priests of Tatyana. It may be granted to priests of other nature-based faiths, at the DM's discretion.