Alteration, Abjuration | |
---|---|
Level: | Dru 3, Rng 3, Clr 3* |
Components: | V, S, M |
Casting Time: | Standard Action |
Range: | Touch |
Target or Area: | 1 Creature |
Duration: | 6 hours |
Saving Throw: | None |
Spell Resistance: | None |
Developed by the priests of Tatyana, this spell suspends and cleanses all poisons and diseases within a few hours. Though slower-acting than a Cure Disease or Neutralize poison, this spell protects against additional infections while it is active.
When the spell is cast, it suspends the progress of all poisons and diseases currently in the target's system, delaying any remaining effects or durations until after the spell expires. Likewise, any poison or disease that enters the target's system is suspended until after the spell expires.
Each hour that the spell is active, the target is entitled to a new saving throw vs each poison and/or disease. Each successful save reduces the effects and duration by 25%. Failed saves have no effect. Note that deadly poisons (ones that cause death on a failed save) are treated as dealing hitpoint damage equal to 10 plus the target's maximum hitpoints.
If the target succeeds on 2 saves in a row, that poison or disease is completed purged from the target's system.
The material components of this spell are healing herbs worth at least 2gp per level of the target, prepared in whatever form is appropriate to the herbs (ground, mixed, etc.). The herbs are applied to the target or ingested, as appropriate, at the time of casting.
* This spell is available to Druids, Rangers, and Priests of Tatyana. It may be granted to priests of other nature-based faiths, at the DM's discretion.