The Felosians known as the Sherka are mountain dwellers, often living in harsh and unforgiving
terrain. They are the most savage and brutal of the Felosian races, where survival
takes precedence over such lesser things as art and high culture. Preferring to stay
in small mobile groups, they rarely form villages and tend to wander from one
hunting ground to another. Wizards are rare in these groups, mostly due to the
highly superstitious nature of this race. Priests are tolerated, but only because
the healing arts are necessary to survival, and they have the power to drive away
unwanted spirits.
Racial Interactions
The other Felosian races rarely acknowledge their kinship to these creatures,
considering them a throwback of long-ago times when rage ruled over intellect. The
only race these Felosians have any peaceful relation with are the dwarves, mostly
because the dwarves mine valuable metals for making weapons and are skilled
fighters, a quality the mountain dwellers can respect. They are curt, but gruff in
their relations with other races. Most of all, they despise humans. The majority of
their contact with humans has been with bandits and barbarians, who fight them for
the scarce resources in the mountain regions.
Appearance
Sherka often resemble large mountain lions and other large cats found in
the mountain regions. Their fur is often grey, light brown, or golden brown. The
most common eye colors are yellow, green, and bluish-grey. In colder climates, they
most often resemble large lynx and bobcats.
Stats & Abilities
Except where specified below, Sherka have the standard stats and abilities listed in the main entry.
Ability Adjustments
+2 DEX, +2 CON, -2 WIS, -2CHA
Favored Classes
Fighter, Rogue, Ranger, Tarian Mystic
Languages
Sherka start off knowing Common and Felosian.
At 1st level, they can select a number of bonus languages equal to their INT modifier from the following list:
Giant, Gnome, Goblin, Orc, Terran, Undercommon
Except where specified below, Sherka have the standard stats and abilities listed in the main entry.
Ability Adjustments
+2 DEX, +2 CON, -2 WIS
Favored Classes
Fighter, Rogue, Ranger, Tarian Mystic
Languages
Sherka start off knowing Common and Felosian.
At 1st level, they can select a number of bonus languages equal to their INT modifier from the following list:
Giant, Gnome, Goblin, Orc, Terran, Undercommon
Except where specified below, Sherka have the standard stats and abilities listed in the main entry.
Ability Boosts
DEX, CON, Free
Ability Flaws
WIS
Sherka Heritage
Your ancestors lived and worked among the rocky peaks and cliffs of the mountains.
You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Reposition, Shove, or Trip you.
This bonus also applies to saving throws against spells or effects that attempt to force you to move or knock you prone.
In addition, if any effect would force you to move 10 feet or more, you are moved only half the distance.
Languages
Sherka start off knowing Common and Felosian.
At 1st level, they can select a number of bonus languages equal to their INT modifier from the following list:
Jotun, Gnome, Goblin, Orc, Petran, Undercommon
Copyright 2000-2024 by Stephen Nispel unless otherwise specified.
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