The members of this plains-dwelling race, who call themselves the Savanni, are the most
prosperous of the Felosians. They build their towns and villages along the major trade
routes of the open plains and grassy foothills. They revel not only in the exchange of
money, but also in the exchange of culture, ideas, and magic. Their social structure
is very ordered, with almost every member living out their life within a specific
social caste. Their insistence on order and love of money often make for an
interesting contrast.
Racial Interactions
Savanni are unparalleled in their relations with other races. They
welcome into their cities anyone willing to abide by their rules and have something to
buy, sell, or trade. They are also civil toward humans, in a snobbish sort of way.
They consider themselves superior to humans, and often times, other races as well.
Appearance
Savanni most resemble lions, cheetahs, tigers, and several
other predatory cats of the plains. Their fur is brightly colored,
often with stripes, spots, and other patterns of color. Their eyes
can be grey, brown, green, blue, or gold.
Stats & Abilities
Except where specified below, Savanni have the standard stats and abilities listed in the main entry.
Ability Adjustments
+2 DEX, +2 INT, -2 WIS, -2CON
Favored Classes
Rogue, Wizard, Sorcerer, Tarian Mystic
Languages
Savanni start off knowing Common and Felosian.
Because of their cosmopolitan nature, at 1st level, they can select a number of bonus languages equal to their INT modifier from any language.
Except where specified below, Savanni have the standard stats and abilities listed in the main entry.
Ability Adjustments
+2 DEX, +2 INT, -2 WIS
Favored Classes
Rogue, Wizard, Sorcerer, Tarian Mystic
Languages
Savanni start off knowing Common and Felosian.
Because of their cosmopolitan nature, at 1st level, they can select a number of bonus languages equal to their INT modifier from any language.
Except where specified below, Savanni have the standard stats and abilities listed in the main entry.
Savanni Heritage
Your ingenuity allows you to train in a wide variety of skills.
You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.
Languages
You start off knowing Common and Felosian.
Because of your cosmopolitan nature, at 1st level, you can select a number of bonus languages equal to your INT modifier from any language.
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