Felosian Daggerclaw

Invented by the Felosians, the number of these weapons in existence is limited to only a few hundred. This deadly instrument is comprised of a soft leather glove with a hard leather and metal backing, and three sharpened claw-like daggers protruding from the front. The backing is designed to secure the blades and protect the hand. The blades are made of a strong and lightweight steel, forged through a process known and perfected only by the Felosians.

The weapon fits comfortably over the hand, with a simple wrist strap to help hold it in place. Although it limits wrist movement, it affords the wearer normal finger movement, allowing the wearer to carefully grab and hold small objects.

When worn, a daggerclaw also counts as a metal gauntlet, and the wearer cannot wear any other glove or gauntlet on the same hand as the daggerclaw. The DM should decide if a single gauntlet/glove can be worn, and how it affects the item or character. Since this weapon is worn rather than held, it requires 1 round to equip or remove it.

Anyone who is proficient in the use of a piercing or slashing melee weapon of small size (this group includes daggers, knives, and various swords) may use the daggerclaw without weapon-proficiency penalties. The only restriction to this is that they can only use it in the manner they are familiar with (someone who knows only piercing weapons cannot use it as a slashing weapon).

Base Stats (D20 / Pathfinder)
Rarity: Uncommon to Rare
Type: Light Melee, Exotic (Piecing/Slashing)
Weight: 2
Base Damage: 1d6+1 (critical 19-20/x2)
Other: -2 to Climb checks (+2 to Climb on wooden surfaces)
Special: Wielder is automatically proficient if they are proficient with any piercing or slashing weapon of small size.
Base Stats (2nd Edition)
Rarity: Uncommon to Rare
Type: Piecing/Slashing
Size: Small
Weight: 2
Speed: 3
Base Damage: 1d6+1
Other: -10% to Climb Walls (+10% vs. wooden surfaces)
Special: Wielder is automatically proficient if they are proficient with any piercing or slashing weapon of small size.
Trainable Ability - Rake
For D20 systems, characters may select this as a Combat Feat, if they already have Two-Weapon Fighting.
For 2nd Edition, characters may use an available weapon or non-weapon proficiency to train this ability.
Whenever the character is dual-wielding two daggerclaws, and successfully deals damage with two attacks in a row to a target, the target suffers a -1 penalty to all attack rolls for 1d4 rounds. If they are already affected by Rake, the penalty stacks, and the duration is increased by 1 round.
This attack form cannot be triggered more than once per round on a target.
For D20 systems, a succesful Fortitude save (DC = ½ the total attack roll) negates.
For 2nd Edition, a succesful save vs. Paralysis negates.