|Skill Points:||4 per level|
|Alignments:||NG, LN, N, CN, NE|
|Weapon Feats:||Simple, Druid|
|Armor Feats:||Light Armor, Shields|
|Class Skills:||Concentration, Craft, Diplomacy, Heal, Knowledge (any), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim|
|Spellcasting:||Casts Druid spells, plus select Wizard spells (see below)|
|Level||Base Attack||Saves||Special||Spells Per Day *|
|1||+0||+2||+0||+2||Armored Casting, Spell Recall||3||1||-||-||-||-||-||-||-||-|
|15||+11/ +6/ +1||+9||+5||+9||5||5||5||4||4||4||3||2||1||-|
|16||+12/ +7/ +2||+10||+5||+10||5||5||5||5||4||4||3||3||2||-|
|17||+12/ +7/ +2||+10||+5||+10||6||5||5||5||4||4||4||3||2||1|
|18||+13/ +8/ +3||+11||+6||+11||6||5||5||5||5||4||4||3||3||2|
|19||+14/ +9/ +4||+11||+6||+11||6||6||5||5||5||4||4||4||3||2|
|20||+15/ +10/ +5||+12||+6||+12||6||6||5||5||5||5||4||4||3||3|
A Mystic does not suffer the Arcane Spell Failure from Light Armors. Penalties from using shields still apply.
A Mystic can choose to sacrifice one of their prepared spells in order to recall and cast a prepared spell of the same level, that was cast earlier the same day. For example, after casting a Magic Missile, the Mystic can choose later that day to sacrifice her unused Cure Light Wounds spell in order to cast another Magic Missile.
At 3rd level, a Mystic receives an animal companion, using the same rules as a Druid. A Mystic counts as a Druid 2 levels lower for determining the animal companion's abilities and bonuses.
A Mystic learns and casts divine spells from the list of spells normally granted to Druids. In order to learn and cast a Divine spell of a particular level, the Mystic's WIS score must be at least 10 + the level of the spell. A Mystic receives bonus Divine spells per day based on their WIS score.
In addition to casting Druid spells, a Mystic may learn and cast Wizard spells that belong to the Abjuration, Conjuration, Divination, and Evocation schools of magic. They can cast Wizard spells of other schools only if the spell has an elemental component (DM's discretion). In order to learn an Arcane spell of a particular level, the Mystic's INT score must be at least 10 + the level of the spell. A Mystic receives bonus Arcane spells per day based on their INT score.
Mystics must maintain a type of spellbook containing the arcane and divine spells they have learned, and must refer to it when preparing their spells each day. However, this spellbook contains mental exercises and mystical rites instead of the arcane formulae of a Wizard's spellbook. As such, neither class can learn spells from the other's spellbook.
Mystics are limited in how many spells they may learn. For each spell level that they can cast, they may learn a number of spells equal to 4 + the number of spells they can cast per day (including bonus spells from a high INT and/or WIS score). Bonus spells granted by a high INT score may only be used to learn arcane spells, while bonus spells granted by a high WIS score may only be used to learn divine spells.
A Mystic starts out knowing 1d4+2 cantrips (0th-level spells), and 1d4+1 1st-level spells of their choice. Each time they gain a new spell level, they automatically learn 1 arcane and 1 divine spell of their choice in the new spell level (if their INT and/or WIS score is high enough).
Mystics may learn additional spells by studying the spellbook of another Mystic, or by receiving training from a Mystic of the appropriate level. A Mystic may also attempt to learn a new spell from a consumable (single-use) spell scroll, but doing so requires a successful INT (arcane) or WIS (divine) check with a DC of 10 + the spell level. The attempt takes a minimum of 1 hour, plus 10 minutes per level of the spell. The scroll's magic is consumed by the attempt, regardless of success or failure.